SPACE OF TWO CATEGORIES

interactive installation by Hanna Haaslahti

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Space of two categories is an interactive installation, where a projection of little girl appears and moves inside people´s shadows. The shadows are reflected on a surface of a rear-projection screen by a single light source in the otherwise dark space. An apparition of a little girl can be seen moving inside the shadows. Each person entering in front of the screen creates a human-shaped view to the world of little girl.

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ARTIST STATEMENT

Human body is a transforming entity, which gathers and stores our life inside an aging and changing form better than any computational device. The childhood represent a previous state of adult body and many things in the rest of our lives are shaped by the way we experience things during that time. The installation evokes our childhood as a phenomenological state of being. Your body will allways remember it, allthough your rational mind has put those memories aside.


The installation is not about wonders of technology, but wonders of human body, which are revealed within technological environment. It is also about the revaluation of body and it´s sensing capabilities, which points to the necessity to change our understanding of the role of the body in the process of perception and meaning making. Phenomenological body gathers information with all senses, which means that somehow all thought is embodied.


Implementing digital connecitivity in an analogue environment without a design for all the senses , without a concept of corporal literacy, leads to information overload. In a ubiquitous computing environment the user has to be not only textually and visually literate, both also have corporal literacy, that is an awareness of extelligence and a working knowledge of all the senses, says Rob van Kranenbourg (Virtueel Platform).


In a future world of supersenses, Martin Rantzer of Ericsson Foresight claims: "New communication senses will be needed in the future to enable people to absorb the enormous mass of information with which they are confronted," According to him the user interfaces we use today to transmit information to our brains threaten create a real bottleneck for new broadband services. Instead of taking a resource-centred approach, attaching data to objects, let's mine our history of biological senses for clues on how to take a human, experimential approach.


TECHICAL EXPLANATION OF THE INSTALLATION

The technical structure of the installation is based on classical computer-vision set-up, where a camera and software monitors constantly restricted area of interest. The camera and projector are positioned behind a rear-projection screen, so that the technology of the installation is completely invisible for the audience. The software is tracking and analyzing the video flow of people´s shadows reflected on the rear-projection screen and then reprojecting the shadows back in real-time with imagery of a little girl added in them. An IR-pass filter (blocks all visible light) is attached to the camera lens. This makes the video projection on people´s shadows invisible for the camera and ensures that the shape recognition is made correctly.


The shape recognition software is written in MAX/MSP/Jitter with specially developed computer vision objects. The software has been developed since the beginning of 2006 by programmer Seppo Heikkilä.
The software tracks the center point of shadows and keeps the video imagery running allways from there, following shadow´s movements on the screen. If more than one people is present, all shadows create a space together for little girl to run around. By moving around you can play and share her projection with other people present in the installation.

Programming : Seppo Heikkilä

Production support : Arts Council of Finland, AVEK - Audiovisual Promotion Center of Finland

Produced by Fantomatico © 2007